Unique-device installs recorded since launch in March 2024, at the time of writing; installs are not unique buyers.
19,200+
app orders
Since the March 2024 launch, at the time of writing.
404
push campaigns
Recorded campaigns at the time of writing.
Meet the brand
NL4YOU
NL4YOU is an underwear and lifestyle brand with collections for women and men. Its mobile app brings bold product imagery, recognizable category navigation and frequent newness into an owned shopping channel.
The opportunity
A better connection with customers.
For a brand built around new collections, customers need reasons to return between purchases. The mobile opportunity was to connect that rhythm of discovery with timely, relevant communication.
Designed around the customer
A brand experience. A shopping habit.
01
A campaign-led storefront
The app gives new collections and current offers a prominent visual home.
02
Navigation that mirrors the assortment
Distinct category routes help customers move from a broad collection to a particular style.
03
A clear product choice
Product imagery, sizes and purchase controls support the final step from browsing to a basket.
BeyondCart Flows in practice
The right next step, automatically.
From a customer action to a relevant follow-up: these journeys show how NL4YOU uses behavior to shape its mobile communication.
01
Customer journey
Welcome with a personal offer
TRIGGER
New app install
STEP 1
Generate a personal promo code
STEP 2
Send the welcome notification
OUTCOME
Track the purchase goal
↗
2.3% of welcome journeys reached an order goal
11 completed-order goals across 478 welcome journeys. Each journey is one run of the automation, rather than a different customer.
02
Customer journey
Return to a product of interest
TRIGGER
Product viewed
STEP 1
Apply the configured delay and order check
OUTCOME
Send a reminder if no purchase
↗
0.9% notification tap rate
316 taps across 37,008 sent reminders. This measures engagement with the message, not the share of customers who purchased.
Results reflect activity measured at the time of writing. A journey is one run of an automation; the same customer can enter more than once. Order goals, notification taps and app reopens measure different actions. They do not establish that a message caused a purchase.
Install counts refer to devices. Post-tap orders are observed associations and are not added to separate purchase-goal totals.
Gamification in practice
A seasonal reward. Another reason to shop.
NL4YOU used prize wheels to introduce seasonal offers and product rewards in its shopping app. The completed Easter campaign provides a clear view of how the app performed during the promotion.
64%
more app orders during the Easter campaign
The 14-day Easter campaign ran from March to April 2026. Compared with the immediately preceding period of equal length. Campaigns also included other marketing activity; this comparison does not isolate the effect of the game.
4.5×
as many new app installs
New app devices during the Easter campaign compared with the preceding 14 days.
2.1×
the purchase rate among identified players
9.9% of identified players ordered within seven days of their first play, compared with 4.7% of identified, active non-playing app users. Orders may be placed through any channel; this is an observational comparison.