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Vintage Summer · Fashion & apparel

A considered wardrobe. A connected customer journey.

A partnership that began on WooCommerce continues with Vintage Summer’s Shopify app, now adding new BeyondCart Flows to follow up on product interest and unfinished baskets.

BulgariaMobile commerceBeyondCart Flows
Explore the Flows
THE MOBILE EXPERIENCE
Vintage Summer mobile app - A familiar visual languageVintage Summer mobile app - Collections that tell a story
Vintage Summer
A closer look at the result8.3%

of cart journeys reached an order goal

An early result from the new cart Flow introduced in August 2026: 17 completed-order goals across 204 journeys at the time of writing.

Meet the brand

Vintage Summer

Vintage Summer offers clothing through an editorial, approachable fashion experience. The app reflects that character with warm tones, collection photography and straightforward routes into wardrobe categories. Vintage Summer has worked with BeyondCart since its WooCommerce days; the Shopify app is the next chapter of that relationship.

The opportunity

A better connection with customers.

Shoppers may browse a dress today and return later. The opportunity was to preserve that product interest while keeping the brand experience consistent from first visit to follow-up.

Designed around the customer

A brand experience.
A shopping habit.

BeyondCart Flows in practice

The right next step,
automatically.

From a customer action to a relevant follow-up: these journeys show how Vintage Summer uses behavior to shape its mobile communication.

Vintage Summer BeyondCart Flow configuration — Product-interest Flow: browse activity, an order check and a reminder linked to a purchase goal.
Product-interest Flow: browse activity, an order check and a reminder linked to a purchase goal. Open full-size image ↗
01

New Flow · introduced August 2026

Reconnect with product interest

  1. TRIGGER

    Product viewed

  2. STEP 1

    Wait and check for an order

  3. STEP 2

    Send a reminder if eligible

  4. OUTCOME

    Track the order goal

A relevant reminder after browsing

The new Flow follows up on products a shopper explored, checks for an order and sends a reminder when eligible.

02

New Flow · introduced August 2026

Return to an unfinished basket

  1. TRIGGER

    Product added to cart

  2. STEP 1

    Check for an incomplete purchase

  3. STEP 2

    Send the cart follow-up

  4. OUTCOME

    Track the order goal

8.3% of cart journeys reached an order goal

17 completed-order goals across 204 journeys. These early results describe the new Flow, not the full client relationship.

03

Customer journey

A quieter win-back rhythm

  1. TRIGGER

    No app activity for 20 days

  2. STEP 1

    Send the reactivation message

  3. OUTCOME

    Track an app reopen

9.9% of win-back journeys led to an app reopen

41 app-reopen goals across 416 journeys. App reopens measure engagement, separately from purchases.

Explore customer engagement with BeyondCart →

Inside the app

Vintage Summer in the details.

A closer look at the shopping experience. Personal details are masked for privacy.

Account and loyalty navigation. Name and email masked.
Account and loyalty navigation. Name and email masked.
Loyalty points, vouchers and referrals. Email and personal balance masked.
Loyalty points, vouchers and referrals. Email and personal balance masked.

Understanding the results

Results reflect activity measured at the time of writing. A journey is one run of an automation; the same customer can enter more than once. Order goals, notification taps and app reopens measure different actions. They do not establish that a message caused a purchase.

The new browse and cart Flows build on a longer partnership. A journey is one run of an automation, and the same customer may enter more than one journey.

Gamification in practice

Product rewards that brought shoppers back.

Vintage Summer’s daily prize wheel gave shoppers a chance to discover product rewards, from summer accessories to clothing. During the April - May 2026 campaign, the app accounted for half of the brand’s online orders.

3.1×

as many app orders during the campaign

A 19-day campaign comparison, based on a modest order volume. Compared with the immediately preceding period of equal length. Campaigns also included other marketing activity; this comparison does not isolate the effect of the game.

50%

of online orders placed in the app

Up from 21.1% in the preceding 19 days. This is the app’s share of orders, not revenue.

42%

of players returned to play again

Players who played on two or more days during the campaign. Players are measured by app device.

Your next chapter

Turn your store into
a place customers return to.

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