A considered wardrobe. A connected customer journey.
A partnership that began on WooCommerce continues with Vintage Summer’s Shopify app, now adding new BeyondCart Flows to follow up on product interest and unfinished baskets.
An early result from the new cart Flow introduced in August 2026: 17 completed-order goals across 204 journeys at the time of writing.
Meet the brand
Vintage Summer
Vintage Summer offers clothing through an editorial, approachable fashion experience. The app reflects that character with warm tones, collection photography and straightforward routes into wardrobe categories. Vintage Summer has worked with BeyondCart since its WooCommerce days; the Shopify app is the next chapter of that relationship.
The opportunity
A better connection with customers.
Shoppers may browse a dress today and return later. The opportunity was to preserve that product interest while keeping the brand experience consistent from first visit to follow-up.
Designed around the customer
A brand experience. A shopping habit.
01
A familiar visual language
Warm campaign imagery and muted accents carry the fashion brand into mobile.
02
Collections that tell a story
Category and collection navigation make new arrivals and different wardrobe needs easy to explore.
03
The detail stays central
Large photography gives the garment room to be considered, with the purchase action close by.
BeyondCart Flows in practice
The right next step, automatically.
From a customer action to a relevant follow-up: these journeys show how Vintage Summer uses behavior to shape its mobile communication.
Product-interest Flow: browse activity, an order check and a reminder linked to a purchase goal. Open full-size image ↗
01
New Flow · introduced August 2026
Reconnect with product interest
TRIGGER
Product viewed
STEP 1
Wait and check for an order
STEP 2
Send a reminder if eligible
OUTCOME
Track the order goal
↗
A relevant reminder after browsing
The new Flow follows up on products a shopper explored, checks for an order and sends a reminder when eligible.
02
New Flow · introduced August 2026
Return to an unfinished basket
TRIGGER
Product added to cart
STEP 1
Check for an incomplete purchase
STEP 2
Send the cart follow-up
OUTCOME
Track the order goal
↗
8.3% of cart journeys reached an order goal
17 completed-order goals across 204 journeys. These early results describe the new Flow, not the full client relationship.
03
Customer journey
A quieter win-back rhythm
TRIGGER
No app activity for 20 days
STEP 1
Send the reactivation message
OUTCOME
Track an app reopen
↗
9.9% of win-back journeys led to an app reopen
41 app-reopen goals across 416 journeys. App reopens measure engagement, separately from purchases.
A closer look at the shopping experience. Personal details are masked for privacy.
Account and loyalty navigation. Name and email masked.Loyalty points, vouchers and referrals. Email and personal balance masked.
Understanding the results
Results reflect activity measured at the time of writing. A journey is one run of an automation; the same customer can enter more than once. Order goals, notification taps and app reopens measure different actions. They do not establish that a message caused a purchase.
The new browse and cart Flows build on a longer partnership. A journey is one run of an automation, and the same customer may enter more than one journey.
Gamification in practice
Product rewards that brought shoppers back.
Vintage Summer’s daily prize wheel gave shoppers a chance to discover product rewards, from summer accessories to clothing. During the April - May 2026 campaign, the app accounted for half of the brand’s online orders.
3.1×
as many app orders during the campaign
A 19-day campaign comparison, based on a modest order volume. Compared with the immediately preceding period of equal length. Campaigns also included other marketing activity; this comparison does not isolate the effect of the game.
50%
of online orders placed in the app
Up from 21.1% in the preceding 19 days. This is the app’s share of orders, not revenue.
42%
of players returned to play again
Players who played on two or more days during the campaign. Players are measured by app device.